

At the end of a full turn, which is one Player Phase and Enemy Phase, a set amount of AP is replenished. Actions such as moving and attacking require a certain amount of AP to use. Action Points (AP) is a feature that dictates how much actions can be done with each unit. There are a number of returning features from Front Mission 2 that are used for mission play, namely Action Points (AP) and Links. The missions in FM4 are traditional tactical RPG fare, ranging from destroying all enemy targets to protecting a certain allied target. However, the two scenarios never merge at any point of the game. Like in Front Mission 2, Front Mission 4 alternates control between the game's two main characters. Battle zones are where the missions take place, though they become inaccessible upon the completion of a mission. Towns and cities act as intermission points where the player can organize and set up their units for the upcoming mission. As the player progresses through the plot, new locations are revealed on the world map. The player travels to locations on a world map. The video game progresses in a linear manner: watch cut-scene events, complete missions, set up their wanzers during intermissions, and sortie for the next mission. There are thousands possible words from various aspects, so experiment by typing very short what you are looking for.Front Mission 4 borrows several of the gameplay mechanics found in Front Mission 2. Keywords can be related to anything, allowing advanced filtration and specific results. Quotation marks can be used for whole phrase (example: "action rpg") or exact word (example: "4x"), and combined with exclusion if needed (example: -"action rpg"). Minus sign can be used for exclusion (example: -anime). * KEYWORDS - Defines maximum of five keywords separated by space.

* TO YEAR - Defines the latest year of release represented by four digits. * FROM YEAR - Defines the oldest year of release represented by four digits. * ORDER - Defines how the generated list should be sorted. * THEMES - Defines the topic related to the game. * MECHANICS - Defines elements of gameplay. * GRAPHICS - Defines how gameplay is displayed. * SIGN - Defines if criteria should be included (+) or excluded (-). * COMBINED GENRE - Defines the second genre of the combination. * GENRE - Defines the main type of gameplay. * PLATFORM - Defines the whole family or a single model. Note that due to the fact that there are thousands of titles in the database, some small part of them may not contain some data and latest releases may not be included shortly after the premiere. Generates a list of all games that match the criteria settings.
